pragma solidity ^0.4.8;

contract Token{

// token总量,默认会为public变量生成一个getter函数接口,名称为totalSupply().

uint256 public totalSupply;

/// 获取账户_owner拥有token的数量

function balanceOf(address _owner) constant returns (uint256 balance);

//从消息发送者账户中往_to账户转数量为_value的token

function transfer(address _to, uint256 _value) returns (bool success);

//从账户_from中往账户_to转数量为_value的token,与approve方法配合使用

function transferFrom(address _from, address _to, uint256 _value) returns

(bool success);

//消息发送账户设置账户_spender能从发送账户中转出数量为_value的token

function approve(address _spender, uint256 _value) returns (bool success);

//获取账户_spender可以从账户_owner中转出token的数量

function allowance(address _owner, address _spender) constant returns

(uint256 remaining);

//发生转账时必须要触发的事件

event Transfer(address indexed _from, address indexed _to, uint256 _value);

//当函数approve(address _spender, uint256 _value)成功执行时必须触发的事件

event Approval(address indexed _owner, address indexed _spender, uint256

_value);

}

contract StandardToken is Token {

function transfer(address _to, uint256 _value) returns (bool success) {

//默认totalSupply 不会超过最大值 (2^256 - 1).

//如果随着时间的推移将会有新的token生成,则可以用下面这句避免溢出的异常

//require(balances[msg.sender] >= _value && balances[_to] + _value > balances[_to]);

require(balances[msg.sender] >= _value);

balances[msg.sender] -= _value;//从消息发送者账户中减去token数量_value

balances[_to] += _value;//往接收账户增加token数量_value

Transfer(msg.sender, _to, _value);//触发转币交易事件

return true;

}

function transferFrom(address _from, address _to, uint256 _value) returns

(bool success) {

//require(balances[_from] >= _value && allowed[_from][msg.sender] >=

// _value && balances[_to] + _value > balances[_to]);

require(balances[_from] >= _value && allowed[_from][msg.sender] >= _value);

balances[_to] += _value;//接收账户增加token数量_value

balances[_from] -= _value; //支出账户_from减去token数量_value

allowed[_from][msg.sender] -= _value;//消息发送者可以从账户_from中转出的数量减少_value

Transfer(_from, _to, _value);//触发转币交易事件

return true;

}

function balanceOf(address _owner) constant returns (uint256 balance) {

return balances[_owner];

}

function approve(address _spender, uint256 _value) returns (bool success)

{

allowed[msg.sender][_spender] = _value;

Approval(msg.sender, _spender, _value);

return true;

}

function allowance(address _owner, address _spender) constant returns (uint256 remaining) {

return allowed[_owner][_spender];//允许_spender从_owner中转出的token数

}

mapping (address => uint256) balances;

mapping (address => mapping (address => uint256)) allowed;

}

contract HumanStandardToken is StandardToken {

/* Public variables of the token */

string public name; //名称: eg Simon Bucks

uint8 public decimals; //最多的小数位数,How many decimals to show. ie. There could 1000 base units with 3 decimals. Meaning 0.980 SBX = 980 base units. It's like comparing 1 wei to 1 ether.

string public symbol; //token简称: eg SBX

string public version = 'H0.1'; //版本

function HumanStandardToken() {

balances[msg.sender] = 10000000000; // 初始token数量给予消息发送者

totalSupply = 10000000000; // 设置初始总量

name = "bawei"; // token名称

decimals = 8; // 小数位数

symbol = "BW"; // token简称

}

/* Approves and then calls the receiving contract */

function approveAndCall(address _spender, uint256 _value, bytes _extraData) returns (bool success) {

allowed[msg.sender][_spender] = _value;

Approval(msg.sender, _spender, _value);

//call the receiveApproval function on the contract you want to be notified. This crafts the function signature manually so one doesn't have to include a contract in here just for this.

//receiveApproval(address _from, uint256 _value, address _tokenContract, bytes _extraData)

//it is assumed that when does this that the call *should* succeed, otherwise one would use vanilla approve instead.

require(_spender.call(bytes4(bytes32(sha3("receiveApproval(address,uint256,address,bytes)"))), msg.sender, _value, this, _extraData));

return true;

}

}

 

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