2023-05-26:golang关于垃圾回收和析构的选择题,代码如下:

package main

import (

"fmt"

"runtime"

"time"

)

type ListNode struct {

Val int

Next *ListNode

}

func main0() {

a := &ListNode{Val: 1}

b := &ListNode{Val: 2}

runtime.SetFinalizer(a, func(obj *ListNode) {

fmt.Printf("a被回收--")

})

runtime.SetFinalizer(b, func(obj *ListNode) {

fmt.Printf("b被回收--")

})

a.Next = b

b.Next = a

}

func main() {

main0()

time.Sleep(1 * time.Second)

runtime.GC()

time.Sleep(1 * time.Second)

runtime.GC()

time.Sleep(1 * time.Second)

runtime.GC()

time.Sleep(1 * time.Second)

runtime.GC()

time.Sleep(1 * time.Second)

runtime.GC()

fmt.Print("结束")

}

代码的运行结果是什么?并说明原因。注意析构是无序的。

A. 结束

B. a被回收--b被回收--结束

C. b被回收--a被回收--结束

D. B和C都有可能

答案2023-05-26:

golang的垃圾回收算法跟java一样,都是根可达算法。代码中main0函数里a和b是互相引用,但是a和b没有外部引用。因此a和b会被当成垃圾被回收掉。而析构函数的调用不是有序的,所以B和C都有可能,答案选D。让我们看看答案是什么,如下:

看运行结果,答案不是选D,而是选A。这肯定会出乎很多人意料,golang的垃圾回收算法是根可达算法难不成是假的,大家公认的八股文难道是错的?有这个疑问是好事,但不能全盘否定。让我们看看析构函数的源码吧。代码在 src/runtime/mfinal.go 中,如下:

// SetFinalizer sets the finalizer associated with obj to the provided

// finalizer function. When the garbage collector finds an unreachable block

// with an associated finalizer, it clears the association and runs

// finalizer(obj) in a separate goroutine. This makes obj reachable again,

// but now without an associated finalizer. Assuming that SetFinalizer

// is not called again, the next time the garbage collector sees

// that obj is unreachable, it will free obj.

//

// SetFinalizer(obj, nil) clears any finalizer associated with obj.

//

// The argument obj must be a pointer to an object allocated by calling

// new, by taking the address of a composite literal, or by taking the

// address of a local variable.

// The argument finalizer must be a function that takes a single argument

// to which obj's type can be assigned, and can have arbitrary ignored return

// values. If either of these is not true, SetFinalizer may abort the

// program.

//

// Finalizers are run in dependency order: if A points at B, both have

// finalizers, and they are otherwise unreachable, only the finalizer

// for A runs; once A is freed, the finalizer for B can run.

// If a cyclic structure includes a block with a finalizer, that

// cycle is not guaranteed to be garbage collected and the finalizer

// is not guaranteed to run, because there is no ordering that

// respects the dependencies.

//

// The finalizer is scheduled to run at some arbitrary time after the

// program can no longer reach the object to which obj points.

// There is no guarantee that finalizers will run before a program exits,

// so typically they are useful only for releasing non-memory resources

// associated with an object during a long-running program.

// For example, an os.File object could use a finalizer to close the

// associated operating system file descriptor when a program discards

// an os.File without calling Close, but it would be a mistake

// to depend on a finalizer to flush an in-memory I/O buffer such as a

// bufio.Writer, because the buffer would not be flushed at program exit.

//

// It is not guaranteed that a finalizer will run if the size of *obj is

// zero bytes, because it may share same address with other zero-size

// objects in memory. See https://go.dev/ref/spec#Size_and_alignment_guarantees.

//

// It is not guaranteed that a finalizer will run for objects allocated

// in initializers for package-level variables. Such objects may be

// linker-allocated, not heap-allocated.

//

// Note that because finalizers may execute arbitrarily far into the future

// after an object is no longer referenced, the runtime is allowed to perform

// a space-saving optimization that batches objects together in a single

// allocation slot. The finalizer for an unreferenced object in such an

// allocation may never run if it always exists in the same batch as a

// referenced object. Typically, this batching only happens for tiny

// (on the order of 16 bytes or less) and pointer-free objects.

//

// A finalizer may run as soon as an object becomes unreachable.

// In order to use finalizers correctly, the program must ensure that

// the object is reachable until it is no longer required.

// Objects stored in global variables, or that can be found by tracing

// pointers from a global variable, are reachable. For other objects,

// pass the object to a call of the KeepAlive function to mark the

// last point in the function where the object must be reachable.

//

// For example, if p points to a struct, such as os.File, that contains

// a file descriptor d, and p has a finalizer that closes that file

// descriptor, and if the last use of p in a function is a call to

// syscall.Write(p.d, buf, size), then p may be unreachable as soon as

// the program enters syscall.Write. The finalizer may run at that moment,

// closing p.d, causing syscall.Write to fail because it is writing to

// a closed file descriptor (or, worse, to an entirely different

// file descriptor opened by a different goroutine). To avoid this problem,

// call KeepAlive(p) after the call to syscall.Write.

//

// A single goroutine runs all finalizers for a program, sequentially.

// If a finalizer must run for a long time, it should do so by starting

// a new goroutine.

//

// In the terminology of the Go memory model, a call

// SetFinalizer(x, f) “synchronizes before” the finalization call f(x).

// However, there is no guarantee that KeepAlive(x) or any other use of x

// “synchronizes before” f(x), so in general a finalizer should use a mutex

// or other synchronization mechanism if it needs to access mutable state in x.

// For example, consider a finalizer that inspects a mutable field in x

// that is modified from time to time in the main program before x

// becomes unreachable and the finalizer is invoked.

// The modifications in the main program and the inspection in the finalizer

// need to use appropriate synchronization, such as mutexes or atomic updates,

// to avoid read-write races.

func SetFinalizer(obj any, finalizer any) {

if debug.sbrk != 0 {

// debug.sbrk never frees memory, so no finalizers run

// (and we don't have the data structures to record them).

return

}

e := efaceOf(&obj)

etyp := e._type

if etyp == nil {

throw("runtime.SetFinalizer: first argument is nil")

}

if etyp.kind&kindMask != kindPtr {

throw("runtime.SetFinalizer: first argument is " + etyp.string() + ", not pointer")

}

ot := (*ptrtype)(unsafe.Pointer(etyp))

if ot.elem == nil {

throw("nil elem type!")

}

if inUserArenaChunk(uintptr(e.data)) {

// Arena-allocated objects are not eligible for finalizers.

throw("runtime.SetFinalizer: first argument was allocated into an arena")

}

// find the containing object

base, _, _ := findObject(uintptr(e.data), 0, 0)

if base == 0 {

// 0-length objects are okay.

if e.data == unsafe.Pointer(&zerobase) {

return

}

// Global initializers might be linker-allocated.

// var Foo = &Object{}

// func main() {

// runtime.SetFinalizer(Foo, nil)

// }

// The relevant segments are: noptrdata, data, bss, noptrbss.

// We cannot assume they are in any order or even contiguous,

// due to external linking.

for datap := &firstmoduledata; datap != nil; datap = datap.next {

if datap.noptrdata <= uintptr(e.data) && uintptr(e.data) < datap.enoptrdata ||

datap.data <= uintptr(e.data) && uintptr(e.data) < datap.edata ||

datap.bss <= uintptr(e.data) && uintptr(e.data) < datap.ebss ||

datap.noptrbss <= uintptr(e.data) && uintptr(e.data) < datap.enoptrbss {

return

}

}

throw("runtime.SetFinalizer: pointer not in allocated block")

}

if uintptr(e.data) != base {

// As an implementation detail we allow to set finalizers for an inner byte

// of an object if it could come from tiny alloc (see mallocgc for details).

if ot.elem == nil || ot.elem.ptrdata != 0 || ot.elem.size >= maxTinySize {

throw("runtime.SetFinalizer: pointer not at beginning of allocated block")

}

}

f := efaceOf(&finalizer)

ftyp := f._type

if ftyp == nil {

// switch to system stack and remove finalizer

systemstack(func() {

removefinalizer(e.data)

})

return

}

if ftyp.kind&kindMask != kindFunc {

throw("runtime.SetFinalizer: second argument is " + ftyp.string() + ", not a function")

}

ft := (*functype)(unsafe.Pointer(ftyp))

if ft.dotdotdot() {

throw("runtime.SetFinalizer: cannot pass " + etyp.string() + " to finalizer " + ftyp.string() + " because dotdotdot")

}

if ft.inCount != 1 {

throw("runtime.SetFinalizer: cannot pass " + etyp.string() + " to finalizer " + ftyp.string())

}

fint := ft.in()[0]

switch {

case fint == etyp:

// ok - same type

goto okarg

case fint.kind&kindMask == kindPtr:

if (fint.uncommon() == nil || etyp.uncommon() == nil) && (*ptrtype)(unsafe.Pointer(fint)).elem == ot.elem {

// ok - not same type, but both pointers,

// one or the other is unnamed, and same element type, so assignable.

goto okarg

}

case fint.kind&kindMask == kindInterface:

ityp := (*interfacetype)(unsafe.Pointer(fint))

if len(ityp.mhdr) == 0 {

// ok - satisfies empty interface

goto okarg

}

if iface := assertE2I2(ityp, *efaceOf(&obj)); iface.tab != nil {

goto okarg

}

}

throw("runtime.SetFinalizer: cannot pass " + etyp.string() + " to finalizer " + ftyp.string())

okarg:

// compute size needed for return parameters

nret := uintptr(0)

for _, t := range ft.out() {

nret = alignUp(nret, uintptr(t.align)) + uintptr(t.size)

}

nret = alignUp(nret, goarch.PtrSize)

// make sure we have a finalizer goroutine

createfing()

systemstack(func() {

if !addfinalizer(e.data, (*funcval)(f.data), nret, fint, ot) {

throw("runtime.SetFinalizer: finalizer already set")

}

})

}

看代码,看不出什么。其端倪在注释中。注意如下注释:

// Finalizers are run in dependency order: if A points at B, both have

// finalizers, and they are otherwise unreachable, only the finalizer

// for A runs; once A is freed, the finalizer for B can run.

// If a cyclic structure includes a block with a finalizer, that

// cycle is not guaranteed to be garbage collected and the finalizer

// is not guaranteed to run, because there is no ordering that

// respects the dependencies.

这段英文翻译成中文如下:

Finalizers(终结器)按照依赖顺序运行:如果 A 指向 B,两者都有终结器,并且它们除此之外不可达,则仅运行 A 的终结器;一旦 A 被释放,可以运行 B 的终结器。如果一个循环结构包含一个具有终结器的块,则该循环体不能保证被垃圾回收并且终结器不能保证运行,因为没有符合依赖关系的排序方式。

这意思很明显了,析构函数会检查当前对象A是否有外部对象指向当前对象A。如果有外部对象指向当前对象A时,A的析构是无法执行的;如果有外部对象指向当前对象A时,A的析构才能执行。

代码中的a和b是循环依赖,当析构判断a和b时,都会有外部对象指向a和b,析构函数无法执行。析构无法执行,内存也无法回收。因此答案选A。

去掉析构函数后,a和b肯定会被释放的。不用析构函数去证明,那如何证明呢?用以下代码就可以证明,代码如下:

package main

import (

"fmt"

"runtime"

"time"

)

type ListNode struct {

Val [1024 * 1024]bool

Next *ListNode

}

func printAlloc() {

var m runtime.MemStats

runtime.ReadMemStats(&m)

fmt.Printf("%d KB\n", m.Alloc/1024)

}

func main0() {

printAlloc()

a := &ListNode{Val: [1024 * 1024]bool{true}}

b := &ListNode{Val: [1024 * 1024]bool{false}}

a.Next = b

b.Next = a

// runtime.SetFinalizer(a, func(obj *ListNode) {

// fmt.Printf("a被删除--")

// })

printAlloc()

}

func main() {

fmt.Print("开始")

main0()

time.Sleep(1 * time.Second)

runtime.GC()

time.Sleep(1 * time.Second)

runtime.GC()

time.Sleep(1 * time.Second)

runtime.GC()

time.Sleep(1 * time.Second)

runtime.GC()

time.Sleep(1 * time.Second)

runtime.GC()

fmt.Print("结束")

printAlloc()

}

根据运行结果,内存大小明显变小,说明a和b已经被回收了。

让我们再看看有析构函数的情况,运行结果是咋样的,如下:

package main

import (

"fmt"

"runtime"

"time"

)

type ListNode struct {

Val [1024 * 1024]bool

Next *ListNode

}

func printAlloc() {

var m runtime.MemStats

runtime.ReadMemStats(&m)

fmt.Printf("%d KB\n", m.Alloc/1024)

}

func main0() {

printAlloc()

a := &ListNode{Val: [1024 * 1024]bool{true}}

b := &ListNode{Val: [1024 * 1024]bool{false}}

a.Next = b

b.Next = a

runtime.SetFinalizer(a, func(obj *ListNode) {

fmt.Printf("a被删除--")

})

printAlloc()

}

func main() {

fmt.Print("开始")

main0()

time.Sleep(1 * time.Second)

runtime.GC()

time.Sleep(1 * time.Second)

runtime.GC()

time.Sleep(1 * time.Second)

runtime.GC()

time.Sleep(1 * time.Second)

runtime.GC()

time.Sleep(1 * time.Second)

runtime.GC()

fmt.Print("结束")

printAlloc()

}

根据运行结果,有析构函数的情况下,a和b确实是无法被回收。

总结

1.不要怀疑八股文的正确性,golang的垃圾回收确实是根可达算法。

2.不要用析构函数去测试无用对象被回收的情况,上面的例子也看到了,两对象的循环引用,析构函数的测试结果就是错误的。只能根据内存变化,看无用对象是否被回收。

3.在写代码的时候,能手动设置引用为nil,最好手动设置,这样能更好的避免内存泄漏。

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