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Platform Defines

The platform defines that Unity supports for your scripts are:

 

 

Property:

Function:

UNITY_EDITOR

#define directive for calling Unity Editor scripts from your game code.

UNITY_EDITOR_WIN

#define directive for Editor code on Windows.

UNITY_EDITOR_OSX

#define directive for Editor code on Mac OSX.

UNITY_STANDALONE_OSX

#define directive for compiling/executing code specifically for OS X (including Universal, PPC and Intel architectures).

UNITY_STANDALONE_WIN

#define directive for compiling/executing code specifically for Windows standalone applications.

UNITY_STANDALONE_LINUX

#define directive for compiling/executing code specifically for Linux standalone applications.

UNITY_STANDALONE

#define directive for compiling/executing code for any standalone platform (OS X, Windows or Linux).

UNITY_WII

#define directive for compiling/executing code for the Wii console.

UNITY_IOS

#define directive for compiling/executing code for the iOS platform.

UNITY_IPHONE

Deprecated. Use UNITY_IOS instead.

UNITY_ANDROID

#define directive for the Android platform.

UNITY_PS3

#define directive for running PlayStation 3 code.

UNITY_PS4

#define directive for running PlayStation 4 code.

UNITY_SAMSUNGTV

#define directive for executing Samsung TV code.

UNITY_XBOX360

#define directive for executing Xbox 360 code.

UNITY_XBOXONE

#define directive for executing Xbox One code.

UNITY_TIZEN

#define directive for the Tizen platform.

UNITY_TVOS

#define directive for the Apple TV platform.

UNITY_WP_8

#define directive for Windows Phone 8.

UNITY_WP_8_1

#define directive for Windows Phone 8.1.

UNITY_WSA

#define directive for Windows Store Apps. Additionally, NETFX_CORE is defined when compiling C# files against .NET Core.

UNITY_WSA_8_0

#define directive for Windows Store Apps when targeting SDK 8.0.

UNITY_WSA_8_1

#define directive for Windows Store Apps when targeting SDK 8.1.

UNITY_WSA_10_0

#define directive for Windows Store Apps when targeting Universal Windows 10 Apps. Additionally WINDOWS_UWP and NETFX_CORE are defined when compiling C# files against .NET Core.

UNITY_WINRT

Equivalent to UNITY_WP_8 | UNITY_WSA.

UNITY_WINRT_8_0

Equivalent to UNITY_WP_8 | UNITY_WSA_8_0.

UNITY_WINRT_8_1

Equivalent to UNITY_WP_8_1 | UNITY_WSA_8_1. This is also defined when compiling against Universal SDK 8.1.

UNITY_WINRT_10_0

Equivalent to UNITY_WSA_10_0

UNITY_WEBGL

#define directive for WebGL.

UNITY_ADS

#define directive for calling Unity Ads methods from your game code. Version 5.2 and above.

UNITY_ANALYTICS

#define directive for calling Unity Analytics methods from your game code. Version 5.2 and above.

UNITY_ASSERTIONS

#define directive for assertions control process.

Also you can compile code selectively depending on the version of the engine you are working on. Currently the supported ones are:

UNITY_2_6

Platform define for the major version of Unity 2.6.

UNITY_2_6_1

Platform define for specific version 1 from the major release 2.6.

UNITY_3_0

Platform define for the major version of Unity 3.0.

UNITY_3_0_0

Platform define for the specific version 0 of Unity 3.0.

UNITY_3_1

Platform define for major version of Unity 3.1.

UNITY_3_2

Platform define for major version of Unity 3.2.

UNITY_3_3

Platform define for major version of Unity 3.3.

UNITY_3_4

Platform define for major version of Unity 3.4.

UNITY_3_5

Platform define for major version of Unity 3.5.

UNITY_4_0

Platform define for major version of Unity 4.0.

UNITY_4_0_1

Platform define for major version of Unity 4.0.1.

UNITY_4_1

Platform define for major version of Unity 4.1.

UNITY_4_2

Platform define for major version of Unity 4.2.

最新Unity3D系统宏地址:http://docs.unity3d.com/Documentation/Manual/PlatformDependentCompilation.html

柚子快报激活码778899分享:Unity3D 系统宏

http://yzkb.51969.com/

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