Cocos crearor版本:  3.4.2

Android Studio Flamingo | 2022.2.1 Patch 2

1、配置构建安卓项目

2、 运行编译无报错

出现问题可尝试修改Gradle版本

 修改jdk版本

3、对libservice打包成aar

打包完后 再build/outputs找到aar

如果看不到Tasks模块,在File -> Settings -> Experimental 选项,取消勾选 Do not build Gradle task list during Gradle sync 选项

Android Studio 右侧 Gradle 不显示 tasks 模块_右侧gradle更新完成后才会出现模块吗-CSDN博客

4、对libcocos2dx打包成aar

5、对app游戏内容打包成aar

修改游戏项的build.gradle,本身导出安卓项是打包apk的,所以需要gradle,将内容改成library,并去掉无用项,

修改后

import org.apache.tools.ant.taskdefs.condition.Os

//将game工程作为library

apply plugin: 'com.android.library'

RES_PATH = RES_PATH.replace("\\", "/")

COCOS_ENGINE_PATH = COCOS_ENGINE_PATH.replace("\\", "/")

buildDir = "${RES_PATH}/proj/build/$project.name"

android {

//有baseFeature 的话也注掉

//baseFeature true

compileSdkVersion PROP_COMPILE_SDK_VERSION.toInteger()

buildToolsVersion PROP_BUILD_TOOLS_VERSION

ndkPath PROP_NDK_PATH

compileOptions {

sourceCompatibility JavaVersion.VERSION_1_8

targetCompatibility JavaVersion.VERSION_1_8

}

defaultConfig {

//去掉applicationId

// applicationId APPLICATION_ID

minSdkVersion PROP_MIN_SDK_VERSION

targetSdkVersion PROP_TARGET_SDK_VERSION

versionCode 1

versionName "1.0.0.1"

externalNativeBuild {

cmake {

targets "cocos"

arguments "-DRES_DIR=${RES_PATH}", "-DCOCOS_X_PATH=${COCOS_ENGINE_PATH}", "-DANDROID_STL=c++_static", "-DANDROID_TOOLCHAIN=clang", "-DANDROID_ARM_NEON=TRUE", "-DANDROID_LD=gold"

cppFlags "-frtti -fexceptions -fsigned-char"

}

ndk { abiFilters PROP_APP_ABI.split(':') }

}

}

sourceSets.main {

java.srcDirs "../src", "src"

res.srcDirs "../res", 'res'

jniLibs.srcDirs "../libs", 'libs'

manifest.srcFile "AndroidManifest.xml"

assets.srcDir "${RES_PATH}/assets"

jniLibs {

// Vulkan validation layer

// srcDir "${android.ndkDirectory}/sources/third_party/vulkan/src/build-android/jniLibs"

}

}

externalNativeBuild {

cmake {

path "../CMakeLists.txt"

buildStagingDirectory "${RES_PATH}/proj/build"

}

}

signingConfigs {

release {

if (project.hasProperty("RELEASE_STORE_FILE") && !RELEASE_STORE_FILE.isEmpty()) {

storeFile file(RELEASE_STORE_FILE)

storePassword RELEASE_STORE_PASSWORD

keyAlias RELEASE_KEY_ALIAS

keyPassword RELEASE_KEY_PASSWORD

}

}

}

buildTypes {

release {

debuggable false

jniDebuggable false

renderscriptDebuggable false

minifyEnabled true

//作为library不能设置这个参数

//shrinkResources true

proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'

if (project.hasProperty("RELEASE_STORE_FILE")) {

signingConfig signingConfigs.release

}

// resValue "string", "app_name", PROP_APP_NAME

}

debug {

debuggable true

jniDebuggable true

renderscriptDebuggable true

// resValue "string", "app_name", "${PROP_APP_NAME}-dbg"

// applicationIdSuffix ".debug"

}

}

}

dependencies {

//去掉其他aar的添加

//implementation fileTree(dir: '../libs', include: ['*.jar','*.aar'])

//implementation fileTree(dir: 'libs', include: ['*.jar','*.aar'])

//implementation fileTree(dir: "${COCOS_ENGINE_PATH}/cocos/platform/android/java/libs", include: ['*.jar'])

implementation project(':libservice')

implementation project(':libcocos')

}

修改AndroidManifest,去掉启动 

编译出aar 

 

6:其他项目组安卓工程,导入游戏aar资源,并加载呈现游戏

 在lib中加入导出的aar包

 在build.gradle中引入,game-release.aar不知道为啥引入失败,所以单独添加了

 MainActivity继承AppActivity就能使用了,如果本身游戏有其他安卓项需求,也可在AppActivity中实现再打包到aar中

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