今天给大家带来十五个Python小游戏,找回童年的同时学习编程还可以摸鱼,源码附上结尾领取。

一、接金币(1分)

普通难度:❤

玩法介绍: 吃金币,控制左右键,有手就行。

源码分享

import os

import cfg

import sys

import pygame

import random

from modules import *

'''游戏初始化'''

def initGame():

# 初始化pygame, 设置展示窗口

pygame.init()

screen = pygame.display.set_mode(cfg.SCREENSIZE)

pygame.display.set_caption('catch coins —— ')

# 加载必要的游戏素材

game_images = {}

for key, value in cfg.IMAGE_PATHS.items():

if isinstance(value, list):

images = []

for item in value: images.append(pygame.image.load(item))

game_images[key] = images

else:

game_images[key] = pygame.image.load(value)

game_sounds = {}

for key, value in cfg.AUDIO_PATHS.items():

if key == 'bgm': continue

game_sounds[key] = pygame.mixer.Sound(value)

# 返回初始化数据

return screen, game_images, game_sounds

'''主函数'''

def main():

# 初始化

screen, game_images, game_sounds = initGame()

# 播放背景音乐

pygame.mixer.music.load(cfg.AUDIO_PATHS['bgm'])

pygame.mixer.music.play(-1, 0.0)

# 字体加载

font = pygame.font.Font(cfg.FONT_PATH, 40)

# 定义hero

hero = Hero(game_images['hero'], position=(375, 520))

# 定义食物组

food_sprites_group = pygame.sprite.Group()

generate_food_freq = random.randint(10, 20)

generate_food_count = 0

# 当前分数/历史最高分

score = 0

highest_score = 0 if not os.path.exists(cfg.HIGHEST_SCORE_RECORD_FILEPATH) else int(open(cfg.HIGHEST_SCORE_RECORD_FILEPATH).read())

# 游戏主循环

clock = pygame.time.Clock()

while True:

# --填充背景

screen.fill(0)

screen.blit(game_images['background'], (0, 0))

# --倒计时信息

countdown_text = 'Count down: ' + str((90000 - pygame.time.get_ticks()) // 60000) + ":" + str((90000 - pygame.time.get_ticks()) // 1000 % 60).zfill(2)

countdown_text = font.render(countdown_text, True, (0, 0, 0))

countdown_rect = countdown_text.get_rect()

countdown_rect.topright = [cfg.SCREENSIZE[0]-30, 5]

screen.blit(countdown_text, countdown_rect)

# --按键检测

for event in pygame.event.get():

if event.type == pygame.QUIT:

pygame.quit()

sys.exit()

key_pressed = pygame.key.get_pressed()

if key_pressed[pygame.K_a] or key_pressed[pygame.K_LEFT]:

hero.move(cfg.SCREENSIZE, 'left')

if key_pressed[pygame.K_d] or key_pressed[pygame.K_RIGHT]:

hero.move(cfg.SCREENSIZE, 'right')

# --随机生成食物

generate_food_count += 1

if generate_food_count > generate_food_freq:

generate_food_freq = random.randint(10, 20)

generate_food_count = 0

food = Food(game_images, random.choice(['gold',] * 10 + ['apple']), cfg.SCREENSIZE)

food_sprites_group.add(food)

# --更新食物

for food in food_sprites_group:

if food.update(): food_sprites_group.remove(food)

# --碰撞检测

for food in food_sprites_group:

if pygame.sprite.collide_mask(food, hero):

game_sounds['get'].play()

food_sprites_group.remove(food)

score += food.score

if score > highest_score: highest_score = score

# --画hero

hero.draw(screen)

# --画食物

food_sprites_group.draw(screen)

# --显示得分

score_text = f'Score: {score}, Highest: {highest_score}'

score_text = font.render(score_text, True, (0, 0, 0))

score_rect = score_text.get_rect()

score_rect.topleft = [5, 5]

screen.blit(score_text, score_rect)

# --判断游戏是否结束

if pygame.time.get_ticks() >= 90000:

break

# --更新屏幕

pygame.display.flip()

clock.tick(cfg.FPS)

# 游戏结束, 记录最高分并显示游戏结束画面

fp = open(cfg.HIGHEST_SCORE_RECORD_FILEPATH, 'w')

fp.write(str(highest_score))

fp.close()

return showEndGameInterface(screen, cfg, score, highest_score)

'''run'''

if __name__ == '__main__':

while main():

pass

二、滑雪 (1分)

普通难度:❤

玩法介绍: 滑雪吃小旗子,控制上下左右键,关键控制好速度,有手就行。

源码分享

import sys

import cfg

import pygame

import random

'''滑雪者类'''

class SkierClass(pygame.sprite.Sprite):

def __init__(self):

pygame.sprite.Sprite.__init__(self)

# 滑雪者的朝向(-2到2)

self.direction = 0

self.imagepaths = cfg.SKIER_IMAGE_PATHS[:-1]

self.image = pygame.image.load(self.imagepaths[self.direction])

self.rect = self.image.get_rect()

self.rect.center = [320, 100]

self.speed = [self.direction, 6-abs(self.direction)*2]

'''改变滑雪者的朝向. 负数为向左,正数为向右,0为向前'''

def turn(self, num):

self.direction += num

self.direction = max(-2, self.direction)

self.direction = min(2, self.direction)

center = self.rect.center

self.image = pygame.image.load(self.imagepaths[self.direction])

self.rect = self.image.get_rect()

self.rect.center = center

self.speed = [self.direction, 6-abs(self.direction)*2]

return self.speed

'''移动滑雪者'''

def move(self):

self.rect.centerx += self.speed[0]

self.rect.centerx = max(20, self.rect.centerx)

self.rect.centerx = min(620, self.rect.centerx)

'''设置为摔倒状态'''

def setFall(self):

self.image = pygame.image.load(cfg.SKIER_IMAGE_PATHS[-1])

'''设置为站立状态'''

def setForward(self):

self.direction = 0

self.image = pygame.image.load(self.imagepaths[self.direction])

'''

Function:

障碍物类

Input:

img_path: 障碍物图片路径

location: 障碍物位置

attribute: 障碍物类别属性

'''

class ObstacleClass(pygame.sprite.Sprite):

def __init__(self, img_path, location, attribute):

pygame.sprite.Sprite.__init__(self)

self.img_path = img_path

self.image = pygame.image.load(self.img_path)

self.location = location

self.rect = self.image.get_rect()

self.rect.center = self.location

self.attribute = attribute

self.passed = False

'''移动'''

def move(self, num):

self.rect.centery = self.location[1] - num

'''创建障碍物'''

def createObstacles(s, e, num=10):

obstacles = pygame.sprite.Group()

locations = []

for i in range(num):

row = random.randint(s, e)

col = random.randint(0, 9)

location = [col*64+20, row*64+20]

if location not in locations:

locations.append(location)

attribute = random.choice(list(cfg.OBSTACLE_PATHS.keys()))

img_path = cfg.OBSTACLE_PATHS[attribute]

obstacle = ObstacleClass(img_path, location, attribute)

obstacles.add(obstacle)

return obstacles

'''合并障碍物'''

def AddObstacles(obstacles0, obstacles1):

obstacles = pygame.sprite.Group()

for obstacle in obstacles0:

obstacles.add(obstacle)

for obstacle in obstacles1:

obstacles.add(obstacle)

return obstacles

'''显示游戏开始界面'''

def ShowStartInterface(screen, screensize):

screen.fill((255, 255, 255))

tfont = pygame.font.Font(cfg.FONTPATH, screensize[0]//5)

cfont = pygame.font.Font(cfg.FONTPATH, screensize[0]//20)

title = tfont.render(u'滑雪游戏', True, (255, 0, 0))

content = cfont.render(u'按任意键开始游戏', True, (0, 0, 255))

trect = title.get_rect()

trect.midtop = (screensize[0]/2, screensize[1]/5)

crect = content.get_rect()

crect.midtop = (screensize[0]/2, screensize[1]/2)

screen.blit(title, trect)

screen.blit(content, crect)

while True:

for event in pygame.event.get():

if event.type == pygame.QUIT:

pygame.quit()

sys.exit()

elif event.type == pygame.KEYDOWN:

return

pygame.display.update()

'''显示分数'''

def showScore(screen, score, pos=(10, 10)):

font = pygame.font.Font(cfg.FONTPATH, 30)

score_text = font.render("Score: %s" % score, True, (0, 0, 0))

screen.blit(score_text, pos)

'''更新当前帧的游戏画面'''

def updateFrame(screen, obstacles, skier, score):

screen.fill((255, 255, 255))

obstacles.draw(screen)

screen.blit(skier.image, skier.rect)

showScore(screen, score)

pygame.display.update()

'''主程序'''

def main():

# 游戏初始化

pygame.init()

pygame.mixer.init()

pygame.mixer.music.load(cfg.BGMPATH)

pygame.mixer.music.set_volume(0.4)

pygame.mixer.music.play(-1)

# 设置屏幕

screen = pygame.display.set_mode(cfg.SCREENSIZE)

pygame.display.set_caption('滑雪游戏 —— 九歌')

# 游戏开始界面

ShowStartInterface(screen, cfg.SCREENSIZE)

# 实例化游戏精灵

# --滑雪者

skier = SkierClass()

# --创建障碍物

obstacles0 = createObstacles(20, 29)

obstacles1 = createObstacles(10, 19)

obstaclesflag = 0

obstacles = AddObstacles(obstacles0, obstacles1)

# 游戏clock

clock = pygame.time.Clock()

# 记录滑雪的距离

distance = 0

# 记录当前的分数

score = 0

# 记录当前的速度

speed = [0, 6]

# 游戏主循环

while True:

# --事件捕获

for event in pygame.event.get():

if event.type == pygame.QUIT:

pygame.quit()

sys.exit()

if event.type == pygame.KEYDOWN:

if event.key == pygame.K_LEFT or event.key == pygame.K_a:

speed = skier.turn(-1)

elif event.key == pygame.K_RIGHT or event.key == pygame.K_d:

speed = skier.turn(1)

# --更新当前游戏帧的数据

skier.move()

distance += speed[1]

if distance >= 640 and obstaclesflag == 0:

obstaclesflag = 1

obstacles0 = createObstacles(20, 29)

obstacles = AddObstacles(obstacles0, obstacles1)

if distance >= 1280 and obstaclesflag == 1:

obstaclesflag = 0

distance -= 1280

for obstacle in obstacles0:

obstacle.location[1] = obstacle.location[1] - 1280

obstacles1 = createObstacles(10, 19)

obstacles = AddObstacles(obstacles0, obstacles1)

for obstacle in obstacles:

obstacle.move(distance)

# --碰撞检测

hitted_obstacles = pygame.sprite.spritecollide(skier, obstacles, False)

if hitted_obstacles:

if hitted_obstacles[0].attribute == "tree" and not hitted_obstacles[0].passed:

score -= 50

skier.setFall()

updateFrame(screen, obstacles, skier, score)

pygame.time.delay(1000)

skier.setForward()

speed = [0, 6]

hitted_obstacles[0].passed = True

elif hitted_obstacles[0].attribute == "flag" and not hitted_obstacles[0].passed:

score += 10

obstacles.remove(hitted_obstacles[0])

# --更新屏幕

updateFrame(screen, obstacles, skier, score)

clock.tick(cfg.FPS)

'''run'''

if __name__ == '__main__':

main()

三、乒乓球 (1分)

普通难度:❤

玩法介绍: 双人小游戏,可以选择单打或者双打,有手就行。

源码分享

import sys

import cfg

import pygame

from modules import *

'''定义按钮'''

def Button(screen, position, text, button_size=(200, 50)):

left, top = position

bwidth, bheight = button_size

pygame.draw.line(screen, (150, 150, 150), (left, top), (left+bwidth, top), 5)

pygame.draw.line(screen, (150, 150, 150), (left, top-2), (left, top+bheight), 5)

pygame.draw.line(screen, (50, 50, 50), (left, top+bheight), (left+bwidth, top+bheight), 5)

pygame.draw.line(screen, (50, 50, 50), (left+bwidth, top+bheight), (left+bwidth, top), 5)

pygame.draw.rect(screen, (100, 100, 100), (left, top, bwidth, bheight))

font = pygame.font.Font(cfg.FONTPATH, 30)

text_render = font.render(text, 1, (255, 235, 205))

return screen.blit(text_render, (left+50, top+10))

'''

Function:

开始界面

Input:

--screen: 游戏界面

Return:

--game_mode: 1(单人模式)/2(双人模式)

'''

def startInterface(screen):

clock = pygame.time.Clock()

while True:

screen.fill((41, 36, 33))

button_1 = Button(screen, (150, 175), '1 Player')

button_2 = Button(screen, (150, 275), '2 Player')

for event in pygame.event.get():

if event.type == pygame.QUIT:

pygame.quit()

sys.exit()

if event.type == pygame.MOUSEBUTTONDOWN:

if button_1.collidepoint(pygame.mouse.get_pos()):

return 1

elif button_2.collidepoint(pygame.mouse.get_pos()):

return 2

clock.tick(10)

pygame.display.update()

'''结束界面'''

def endInterface(screen, score_left, score_right):

clock = pygame.time.Clock()

font1 = pygame.font.Font(cfg.FONTPATH, 30)

font2 = pygame.font.Font(cfg.FONTPATH, 20)

msg = 'Player on left won!' if score_left > score_right else 'Player on right won!'

texts = [font1.render(msg, True, cfg.WHITE),

font2.render('Press ESCAPE to quit.', True, cfg.WHITE),

font2.render('Press ENTER to continue or play again.', True, cfg.WHITE)]

positions = [[120, 200], [155, 270], [80, 300]]

while True:

screen.fill((41, 36, 33))

for event in pygame.event.get():

if event.type == pygame.QUIT:

pygame.quit()

sys.exit()

if event.type == pygame.KEYDOWN:

if event.key == pygame.K_RETURN:

return

elif event.key == pygame.K_ESCAPE:

sys.exit()

pygame.quit()

for text, pos in zip(texts, positions):

screen.blit(text, pos)

clock.tick(10)

pygame.display.update()

'''运行游戏Demo'''

def runDemo(screen):

# 加载游戏素材

hit_sound = pygame.mixer.Sound(cfg.HITSOUNDPATH)

goal_sound = pygame.mixer.Sound(cfg.GOALSOUNDPATH)

pygame.mixer.music.load(cfg.BGMPATH)

pygame.mixer.music.play(-1, 0.0)

font = pygame.font.Font(cfg.FONTPATH, 50)

# 开始界面

game_mode = startInterface(screen)

# 游戏主循环

# --左边球拍(ws控制, 仅双人模式时可控制)

score_left = 0

racket_left = Racket(cfg.RACKETPICPATH, 'LEFT', cfg)

# --右边球拍(↑↓控制)

score_right = 0

racket_right = Racket(cfg.RACKETPICPATH, 'RIGHT', cfg)

# --球

ball = Ball(cfg.BALLPICPATH, cfg)

clock = pygame.time.Clock()

while True:

for event in pygame.event.get():

if event.type == pygame.QUIT:

pygame.quit()

sys.exit(-1)

screen.fill((41, 36, 33))

# 玩家操作

pressed_keys = pygame.key.get_pressed()

if pressed_keys[pygame.K_UP]:

racket_right.move('UP')

elif pressed_keys[pygame.K_DOWN]:

racket_right.move('DOWN')

if game_mode == 2:

if pressed_keys[pygame.K_w]:

racket_left.move('UP')

elif pressed_keys[pygame.K_s]:

racket_left.move('DOWN')

else:

racket_left.automove(ball)

# 球运动

scores = ball.move(ball, racket_left, racket_right, hit_sound, goal_sound)

score_left += scores[0]

score_right += scores[1]

# 显示

# --分隔线

pygame.draw.rect(screen, cfg.WHITE, (247, 0, 6, 500))

# --球

ball.draw(screen)

# --拍

racket_left.draw(screen)

racket_right.draw(screen)

# --得分

screen.blit(font.render(str(score_left), False, cfg.WHITE), (150, 10))

screen.blit(font.render(str(score_right), False, cfg.WHITE), (300, 10))

if score_left == 11 or score_right == 11:

return score_left, score_right

clock.tick(100)

pygame.display.update()

'''主函数'''

def main():

# 初始化

pygame.init()

pygame.mixer.init()

screen = pygame.display.set_mode((cfg.WIDTH, cfg.HEIGHT))

pygame.display.set_caption('pingpong —— 九歌')

# 开始游戏

while True:

score_left, score_right = runDemo(screen)

endInterface(screen, score_left, score_right)

'''run'''

if __name__ == '__main__':

main()

四、俄罗斯方块 (2分)

困难难度:❤❤

玩法介绍: 小时候的经典游戏,加速玩法有一点点难度。

源码分享

import os

import sys

import random

from modules import *

from PyQt5.QtGui import *

from PyQt5.QtCore import *

from PyQt5.QtWidgets import *

'''定义俄罗斯方块游戏类'''

class TetrisGame(QMainWindow):

def __init__(self, parent=None):

super(TetrisGame, self).__init__(parent)

# 是否暂停ing

self.is_paused = False

# 是否开始ing

self.is_started = False

self.initUI()

'''界面初始化'''

def initUI(self):

# icon

self.setWindowIcon(QIcon(os.path.join(os.getcwd(), 'resources/icon.jpg')))

# 块大小

self.grid_size = 22

# 游戏帧率

self.fps = 200

self.timer = QBasicTimer()

# 焦点

self.setFocusPolicy(Qt.StrongFocus)

# 水平布局

layout_horizontal = QHBoxLayout()

self.inner_board = InnerBoard()

self.external_board = ExternalBoard(self, self.grid_size, self.inner_board)

layout_horizontal.addWidget(self.external_board)

self.side_panel = SidePanel(self, self.grid_size, self.inner_board)

layout_horizontal.addWidget(self.side_panel)

self.status_bar = self.statusBar()

self.external_board.score_signal[str].connect(self.status_bar.showMessage)

self.start()

self.center()

self.setWindowTitle('Tetris —— 九歌')

self.show()

self.setFixedSize(self.external_board.width() + self.side_panel.width(), self.side_panel.height() + self.status_bar.height())

'''游戏界面移动到屏幕中间'''

def center(self):

screen = QDesktopWidget().screenGeometry()

size = self.geometry()

self.move((screen.width() - size.width()) // 2, (screen.height() - size.height()) // 2)

'''更新界面'''

def updateWindow(self):

self.external_board.updateData()

self.side_panel.updateData()

self.update()

'''开始'''

def start(self):

if self.is_started:

return

self.is_started = True

self.inner_board.createNewTetris()

self.timer.start(self.fps, self)

'''暂停/不暂停'''

def pause(self):

if not self.is_started:

return

self.is_paused = not self.is_paused

if self.is_paused:

self.timer.stop()

self.external_board.score_signal.emit('Paused')

else:

self.timer.start(self.fps, self)

self.updateWindow()

'''计时器事件'''

def timerEvent(self, event):

if event.timerId() == self.timer.timerId():

removed_lines = self.inner_board.moveDown()

self.external_board.score += removed_lines

self.updateWindow()

else:

super(TetrisGame, self).timerEvent(event)

'''按键事件'''

def keyPressEvent(self, event):

if not self.is_started or self.inner_board.current_tetris == tetrisShape().shape_empty:

super(TetrisGame, self).keyPressEvent(event)

return

key = event.key()

# P键暂停

if key == Qt.Key_P:

self.pause()

return

if self.is_paused:

return

# 向左

elif key == Qt.Key_Left:

self.inner_board.moveLeft()

# 向右

elif key == Qt.Key_Right:

self.inner_board.moveRight()

# 旋转

elif key == Qt.Key_Up:

self.inner_board.rotateAnticlockwise()

# 快速坠落

elif key == Qt.Key_Space:

self.external_board.score += self.inner_board.dropDown()

else:

super(TetrisGame, self).keyPressEvent(event)

self.updateWindow()

'''run'''

if __name__ == '__main__':

app = QApplication([])

tetris = TetrisGame()

sys.exit(app.exec_())

五、消消乐(2分)

困难难度:❤❤

玩法介绍: 以前经典的游戏,给我感觉趣味性少了点

源码分享

import os

import sys

import cfg

import pygame

from modules import *

'''游戏主程序'''

def main():

pygame.init()

screen = pygame.display.set_mode(cfg.SCREENSIZE)

pygame.display.set_caption('Gemgem —— 九歌')

# 加载背景音乐

pygame.mixer.init()

pygame.mixer.music.load(os.path.join(cfg.ROOTDIR, "resources/audios/bg.mp3"))

pygame.mixer.music.set_volume(0.6)

pygame.mixer.music.play(-1)

# 加载音效

sounds = {}

sounds['mismatch'] = pygame.mixer.Sound(os.path.join(cfg.ROOTDIR, 'resources/audios/badswap.wav'))

sounds['match'] = []

for i in range(6):

sounds['match'].append(pygame.mixer.Sound(os.path.join(cfg.ROOTDIR, 'resources/audios/match%s.wav' % i)))

# 加载字体

font = pygame.font.Font(os.path.join(cfg.ROOTDIR, 'resources/font/font.TTF'), 25)

# 图片加载

gem_imgs = []

for i in range(1, 8):

gem_imgs.append(os.path.join(cfg.ROOTDIR, 'resources/images/gem%s.png' % i))

# 主循环

game = gemGame(screen, sounds, font, gem_imgs, cfg)

while True:

score = game.start()

flag = False

# 一轮游戏结束后玩家选择重玩或者退出

while True:

for event in pygame.event.get():

if event.type == pygame.QUIT or (event.type == pygame.KEYUP and event.key == pygame.K_ESCAPE):

pygame.quit()

sys.exit()

elif event.type == pygame.KEYUP and event.key == pygame.K_r:

flag = True

if flag:

break

screen.fill((135, 206, 235))

text0 = 'Final score: %s' % score

text1 = 'Press to restart the game.'

text2 = 'Press to quit the game.'

y = 150

for idx, text in enumerate([text0, text1, text2]):

text_render = font.render(text, 1, (85, 65, 0))

rect = text_render.get_rect()

if idx == 0:

rect.left, rect.top = (212, y)

elif idx == 1:

rect.left, rect.top = (122.5, y)

else:

rect.left, rect.top = (126.5, y)

y += 100

screen.blit(text_render, rect)

pygame.display.update()

game.reset()

'''run'''

if __name__ == '__main__':

main()

六、飞机大战(2分)

困难难度:❤❤

玩法介绍: 并夕夕版飞机大战,也是个双人小游戏。

七、保卫森林(3分)

抓狂难度:❤❤❤

玩法介绍: 塔防类小游戏,老白喜欢玩的一类,比较考验策略和大局安排。

八、24点游戏(3分)

抓狂难度:❤❤❤

玩法介绍: 几个数字通过加减乘除最后结果为24,老白开始觉得很简单,后面越玩越觉得有点意思。

九、外星人入侵(3分)

抓狂难度:❤❤❤

玩法介绍: 打怪走位都要控制好,还是考验操作的。

十、坦克大战(3分)

抓狂难度:❤❤❤

玩法介绍: 强烈推荐,童年系列来了,太好玩了,现在玩也不觉得过时,双人玩美滋滋。

十一、吃豆豆(4分)

恶梦难度:❤❤❤❤

玩法介绍: 这个很考验走位啊,一不小心就没了。

十二、推箱子(4分)

恶梦难度:❤❤❤❤

玩法介绍: 小时候拿着大人的手机玩这个,越到后面越玩,有通过的大佬吗?

十三、2048(4分)

恶梦难度:❤❤❤❤

玩法介绍: 也是一款经典的游戏,前面还好,越到后面越难。

十四、塔防(5分)

地狱难度:❤❤❤❤❤

玩法介绍: 大家到的我可没加速,就是这么快,坚持三分钟就不容易了。

十五、拼图(5分)

地狱难度:❤❤❤❤❤

玩法介绍: 这个拼图我认为在这个十五个里算是最难的,真的很难拼!

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