柚子快报邀请码778899分享:常用代码

http://www.51969.com/

物体拖拽最简实现

using UnityEngine;

[RequireComponent(typeof(Collider))]

public class CardTouch : MonoBehaviour

{

private void OnMouseDrag() {

var mousePos = Input.mousePosition;

mousePos.z = 10; // select distance = 10 units from the camera

transform.position = Camera.main.ScreenToWorldPoint(mousePos);

}

}

 任意位置跟随

private Vector3 screenPoint;

private Vector3 offset;

private Camera camera;

private Camera CameraMain {

get {

if (camera == null) {

camera = Camera.main;

}

return camera;

}

}

void OnMouseDown() {

Vector3 pos = transform.position;

screenPoint = CameraMain.WorldToScreenPoint(pos);

offset = pos - CameraMain.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, screenPoint.z));

}

void OnMouseDrag() {

Vector3 curScreenPoint = new Vector3(Input.mousePosition.x, Input.mousePosition.y, screenPoint.z);

Vector3 curPosition = CameraMain.ScreenToWorldPoint(curScreenPoint) + offset;

transform.position = curPosition;

}

 

按钮按下时触发事件,而非抬起

1.添加Event Trigger组件

2.Code

public EventTrigger et;

void Start() {

EventTrigger.Entry entry = new EventTrigger.Entry ();

entry.eventID = EventTriggerType.PointerDown;

entry.callback.AddListener(click);

et.triggers.Add(entry);

}

 3.   PointerDown  可以改成别的

 

Animation跳转最后一帧

animation.Rewind();

animation.Play();

animation.Sample();

animation.Stop();

 

柚子快报邀请码778899分享:常用代码

http://www.51969.com/

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